Unstoppable review: may be enough to make me put my controller down

Unstoppable review: may be enough to make me put my controller down — Gamesradar
Source: Gamesradar

Unstoppable is a cyberpunk deck‑building game for one or two players that runs in about 30 minutes. Each turn you draft a card and use your hand to defeat that round’s enemies or brace for incoming damage. Drawing more cards requires defeating enemies, and each play costs action points, which forces an always‑offense approach that often reads like a puzzle rather than a typical boss brawl.

The card crafting system is the game’s clever twist. Every card pairs a useful core side—attacks, allies or resources—with a threat side showing the enemy beneath, and upgrades are slotted into the sleeve between them. Upgrades can beef up your abilities but also strengthen the foe on the flip side, creating satisfying trade‑offs and occasional stinging regrets.

The three bosses—the Harbinger, the Triumvirate and Duomo’s Menace—each present very different victory conditions and puzzles to solve. Multiplayer rules work but feel tacked on: boss health doubles, you can hit enemies on your partner’s side, and if one player falls you both lose.

unstoppable, deck-building, cyberpunk, card crafting, card drafting, action points, bosses, harbinger, triumvirate, duomo's menace