Riot delays last hit indicators in League ranked mode after fan response

Riot delays last hit indicators in League ranked mode after fan response — Pcgamer
Source: Pcgamer

Last hitting—timing an autoattack to claim a minion's gold—is one of League of Legends' fundamental but fiddly skills. Riot had been testing visual last hit indicators, which show the health threshold at which a minion will die to your attack, and patch notes this week said the feature would move from casual modes into normal draft and ranked play.

Reaction among players was mixed. "Riot keeps dumbing down core mechanics and calling it accessibility," wrote Reddit user TsundereeTease. On the same thread, user garethh argued that easing the barrier to entry "without touching the play and counterplay of League doesn't seem like an inherently bad idea to me." After that feedback, Riot said on X it would "pump the brakes" and gather more information before deciding whether to enable the indicators in ranked: "We want to get more data and feedback to decide if we should make them an option for ranked before making that call.

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