Pragmata’s solution to controller limits: balancing shooting and hacking

Pragmata’s solution to controller limits: balancing shooting and hacking — Gamesradar
Source: Gamesradar

Capcom followed Resident Evil Requiem with Pragmata, a third-person "dad-and-daughter" shooter set in a lunar facility overrun by a rogue AI. Themes of duality run through the game—humanity versus machine, shooting versus hacking, and two little android girls created with a very specific purpose.

The community response has been resoundingly positive. Producer Naoto Oyama says the team's priority was to make something genuinely distinct for a new IP, melding unique combat and puzzle-solving encounters within a striking lunar setting. They focused on intuitive controls, released a demo to communicate the core "hack n shoot" mechanics, and kept the pacing tight so each system and narrative beat could have its moment.

Environments were designed to feel like spaces an AI might build: familiar at first glance but distorted on closer inspection—taxis phasing through floors and buses protruding from walls are examples.

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