Former Dragon Age writer warns AI could make gamedev 'frustrating as hell'

Former Dragon Age writer warns AI could make gamedev 'frustrating as hell' — Pcgamer
Source: Pcgamer

David Gaider—former BioWare writer and lead writer on the first three Dragon Age games—recently spoke to GamesRadar about some of the dangers he foresees for future teams working with these tools. "It wouldn't be so bad if generative AI was seen more as an assistant," he said.

"How are we going to train up the next generation of devs if we eliminate every entry-level task?" He warned that AI's lack of consistency can make appraising, troubleshooting, and cleaning up its work difficult. The process of having to go back and touch up its output, not knowing why it spat out a certain result, "would be frustrating as hell … it's not ready for prime time.

There's just a lot of executives who really, really want it to be." Gaider is also wary of AI's use in creative roles, noting that artists haven't agreed to have "their data pillaged." The reaction to the new Crazy Taxi game suggests many players are skeptical of those creative applications.

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