Destiny 2 Was Not a Failure

Destiny 2 Was Not a Failure — Kotaku
Source: Kotaku

On May 21, Bungie announced it would deliver one last major update to Destiny 2 and effectively bring the game to a close after 12 years. Planned features are being rolled into a final release and the steady trickle of new content will stop on June 9, leaving the game to run in perpetuity much like the original Destiny.

Many will call the end a failure—pointing to waning player counts and a run of lackluster releases after The Final Shape. But the problem lies more with management choices than with the game itself, or the team and community that sustained it. Destiny was a pioneer of the live-service model, bringing console audiences a steady stream of missions, loot, and seasonal rewards drawn from MMO traditions.

The game repeatedly reinvented itself. It blended hub areas with instanced destinations, introduced raids like Vault of Glass that were a first endgame for many players, and added dungeons to make endgame content more accessible.

destiny 2, bungie, live service, final shape, player counts, raids, dungeons, endgame, seasons, mmo traditions