Derelict Star review

Derelict Star review — Pcgamer
Source: Pcgamer

Derelict Star pairs some of the chunkiest pixels seen since the '80s with a strict 1:1 aspect ratio, presenting a deceptively simple aesthetic that masks an exacting design. At its core it is a momentum-based 2D platformer with a rigorous, masterable physics system: no combat, no bosses, just a small pixel person who must recover at least eight power cells from a sprawling space freighter to power their ship and go home.

Movement is the game’s language. A jetpack and a speed meter at the bottom of the screen reward careful buildup—blue to orange to red—so a well-timed run and jump lets you clear vast distances or hold upward through vertical gauntlets. The chunky, ultra-parsable pixels make precise placement and subtle collisions readable, turning what looks primitive into a crucial tool for high-level play.

The freighter is a grid of discrete rooms filled with regional quirks—slippery ice, vines that change how jumps behave, collectible boosts, bouncy bubbles and propulsive nodes—each introducing new ways to exploit momentum.

derelict star, 2d platformer, pixel art, momentum physics, jetpack, speed meter, power cells, space freighter, physics system, retro pixels