Deltarune Chapter 5 — The Festival review
The long, episodic wait for Chapter 5 ended amid a year of speculation, datamining and ARG fever, and the result wasn't what I expected — in a good way. The chapter deliberately mirrors Chapter 1, playing on nostalgia and Susie’s wish that good times last forever, and it even drops a needle‑drop reprise of “Field of Hopes and Dreams” remixed by insaneintherain.
Gameplay shifts up a gear midway through, swapping top‑down RPG sections for side‑scrolling action when switches change perspective. The mechanic varies the pacing and adds puzzles that require imagining the world from a new angle; it’s not revolutionary, but it’s a bold mid‑chapter risk.
Elsewhere the game remains familiar: a mix of turn‑based and bullet‑hell battles, a handful of secrets and a punishing secret boss, some returning frustrations like climbing walls, and writing that balances charm and sharpness to make the cast memorable. More than lore fireworks, Chapter 5 settles into quieter, more intimate themes — grief, loneliness and how small moments ripple outward.
deltarune, chapter 5, susie, insaneintherain, needle-drop, side-scrolling, turn-based, bullet-hell, puzzles, secret boss