Crossfire wants to change cover shooters forever
Crossfire, announced today at Summer Game Fest’s opening event, is a third-person narrative-driven shooter from That’s No Moon, a studio formed in 2021 by veterans who worked on God of War, Call of Duty, and The Last of Us. Though it’s connected in some ways to the long-running Korea-based free-to-play Crossfire FPS, this is a very different kind of game.
The studio focused on rethinking cover, arguing that the typical cover system—slam into a wall, pop out to shoot, then move on—has been around for decades and limits level design. They aimed to recreate how soldiers use cover in real fights, bending and moving to stay hidden, and built a system in Unreal 5 made up of hundreds of animations and techniques to make that feel natural.
In a demo the character slinked over rocks and kept as much of their body behind cover as possible; the effect felt like a cutscene but happened in real time.
South Korea
crossfire, cover system, cover shooter, unreal 5, third person, narrative, animations, level design, real time, soldiers