I feared Control Resonant wouldn't feel like Control — then I got lost
Remedy is taking a big swing with Control Resonant, ditching the familiar primary pistols in favor of a character action approach. It leans on hot‑swappable weapons, combos, air juggles, and a lot of skill trees; Dylan Faden's melee moveset, powered by a shapeshifting staff called the Aberrant, edges toward the Devil May Cry or Platinum spectrum.
After a hands‑on demo, I was relieved to find the new direction fun even if it plays very differently from the first Control. The demo opens with Dylan waking to a broken Oldest House lockdown and chaos in Manhattan. He meets Zoe, who wants to cuff him but soon sends him to tackle problems for the FBC, and the contrast between Dylan’s return to a world he barely remembers and Jesse’s earlier story is a nice mirror.
The first hour felt like a tutorial—lots of slicing through Hiss grunts, simple platforming, and fiddling with upgrade currencies—until larger, more dangerous enemies arrived and the combat gained real pulse.
United States, Manhattan
control resonant, control, remedy, dylan faden, aberrant, hot-swappable, skill trees, air juggles, oldest house, hiss grunts