Capcom president credits team-based development for recent success

Capcom president credits team-based development for recent success — Kotaku
Source: Kotaku

Capcom has produced a string of critical and commercial hits in recent years — Monster Hunter Wilds, Resident Evil Requiem, Dragon’s Dogma 2, Pragmata and Street Fighter 6 among them — with Exoprimal the notable exception. President and COO Haruhiro Tsujimoto attributes that turnaround to a new team-based approach to game development, a change he highlighted during Capcom’s 43rd anniversary discussions.

Tsujimoto said that when a title becomes a series it can end up "depending heavily on a particular developer, becoming what you’d call an individual-driven title." He explained that Capcom decided to abandon that model, rebuilding each title from the ground up and accepting the possibility of temporary sales dips in order to shift to team-led projects.

The company’s fortunes were not always so bright. Street Fighter V suffered a rough launch, Resident Evil 6 underwhelmed, and DmC: Devil May Cry’s new direction met online backlash.

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