After playing the Tomb Raider remake, I don't think Tomb Raider can be remade

After playing the Tomb Raider remake, I don't think Tomb Raider can be remade — Pcgamer
Source: Pcgamer

I remember playing the original Tomb Raider in the late 1990s as a series of fractured snapshots: finding that trapezoid box in my dad's sock drawer, switching from lo-res to hi-res polygons, the eerie quiet of a cave broken by Lara's pistol shots, diving through glittering pools while worrying about air, learning to quick save before jumps, and the sickly snap when I fell off a waterfall.

The mansion felt like a place to explore, and the T‑Rex lumbered out of darkness in a way that felt uncannily wild. I didn’t see the original through to the end until Tomb Raider: Anniversary, which altered much of the original’s grit—puzzles made more intuitive, jumping friendlier with automatic grabs and a grappling hook, and the T‑Rex relegated to a boss arena solved with quicktime events.

Even so, Anniversary still carried a lot of the 1996 game’s quirks: manual grabs, swirly menus, and less of the self‑talking, cinematic Lara that would come later.

tomb raider, lara croft, remake, anniversary, 1996, t-rex, quick save, grappling hook, quicktime events, manual grabs