1666: Amsterdam demo falters despite intriguing opening

1666: Amsterdam demo falters despite intriguing opening — Polygon
Source: Polygon

1666: Amsterdam, a long‑troubled project that began at THQ in 2011 and was later resumed by Patrice Désilets’ Panache Digital Games, was re‑revealed at Summer Game Fest 2026 alongside a 30‑minute prologue. The promising, eerie opening — a torchlit forest and an occult ceremony — quickly gives way to modern‑day scenes that shift between past and present in a manner that clearly nods to Assassin’s Creed.

The prologue was marred when players noticed generative AI used in some art and assets. The studio acknowledged the issue on X, saying a dedicated team of artists ‘‘found that there were indeed some early versions of assets that made their way into the prologue.

This includes some in‑game portraits and external marketing assets. We are actively reviewing the assets in question. Human made versions will be released in an update dropping soon. We own up to this oversight and apologize for any upset caused.

Netherlands, Amsterdam

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