007 First Light didn't need to be so violent

007 First Light didn't need to be so violent — Polygon
Source: Polygon

In most shooters you’re handed a gun and told to shoot first, worry about an alarmingly high body count later. Not so in 007 First Light. The game restricts Bond’s firearms usage to very specific scenarios when Bond is in mortal danger; a dramatic “License to Kill” alert then appears on the top of your screen highlighted in red.

It’s an interesting flip on what we’ve come to expect from a third-person shooter, though 007 First Light could have been even more restrictive with its approach to lethal violence. Much of 007 First Light’s gameplay is non-violent: Bond must use wits, charm, and gadgets.

The luxury Vietnamese resort level spends plenty of time on social puzzles, manipulating the environment, and bluffing your way toward targets. In stealth sections — like the hallways and offices of a major tech company — staying out of sight and using Bond’s Q Watch can let you bypass guards without resorting to violence.

Vietnam

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