Star Wars: Galactic Racer blends Slay the Spire style progression with high-speed racing
Don’t call Galactic Racer “Podracer” to its developers. They insist the game covers multiple types of racing across the Star Wars universe and isn’t a sequel to 1999’s Episode 1 Racer, even though it includes podracing’s iconic characters and courses. Play a few minutes and the distinction becomes clearer.
The campaign leans more on Slay the Spire than traditional racers: instead of slinging cards you pick routes through a map of leagues, then race. “One of the things we always wanted to bring to racing games in general is a bit more consequence. Your decisions matter, your build matters, the way you play matters, the style you choose matters,” Fuse Games creative director Kieran Crimmins said.
You begin in an underground league piloting speeder bikes, landspeeders and skim speeders before earning a shot at a podracer, and you return to a small outpost between tournaments to talk with characters and prepare for the next run. The league structure offers choices like day or night courses and forward or reverse layouts.
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