Hands-on with Clive Barker's Hellraiser: Revival
I spent an hour with Clive Barker's Hellraiser: Revival and came away cautiously optimistic. Saber Interactive’s first-person shooter horror plays like a BioShock Lite drenched in the franchise’s leather, latex, blood, sex, and gore, and even the developers seemed surprised it earned an M-rating rather than something stronger.
Players take the role of Aidan, who ventures into a world where his girlfriend Sunny has been captured by Pinhead and the Cenobites. In one playable section I explored an underground S&M club, trading gunfire with leather- and latex-clad cultists, finding keys, cassette recordings, photos and scarce ammo, and dispatching foes who sometimes sprang from iron maidens.
The Genesis Configuration, a new version of the franchise’s puzzle box, proved pivotal. I could siphon fire and energy from the environment to set enemies ablaze and manipulate rooms in Hell’s labyrinthine corridors and puzzle spaces.
hellraiser revival, clive barker, saber interactive, fps, bioshock, pinhead, cenobites, genesis configuration, puzzle box, m-rating