Don’t Let It Starve puts a retro horror spin on Balatro-style roguelikes

Don’t Let It Starve puts a retro horror spin on Balatro-style roguelikes — Polygon
Source: Polygon

Don’t Let It Starve is a bento-box builder roguelike that mixes Tetris-like puzzles with a retro, creepy aesthetic. You play in a sort of purgatory, slotting food pieces — a T-shaped cut of meat, a square block of rice — into boxes to feed an endlessly hungry creature.

Each turn offers a limited set of ingredients, and you can re-roll for new choices; one run left me with 10 re-rolls and no one-square pickle I needed. Noticing drop rates on the wall helps with strategy — that pickle had a 4% drop rate — and learning recipes unlocks combos like “Death” for three sausages or “Burger” for two breads and a cut of beef.

The systems are clever at first, but the novelty faded during a 90-minute session. Optimizing high-value combos is the clear path to success, yet luck often feels like the deciding factor. My score climbed and sprouted flames, but the rising number didn’t lift my enjoyment; I completed boxes for the six-armed monster and moved on to the next target, thinking about other games I wanted to play.

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