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Broderbund

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Jordan Mechner on building Prince of Persia with rotoscoping and tight memory — I.guim.co.uk
Culture

Jordan Mechner on building Prince of Persia with rotoscoping and tight memory

Jordan Mechner has described how he developed the hit video game Prince of Persia for the Apple II in the 1980s, using rotoscoped animation and cinematic influences such as the opening of Raiders of the Lost Ark. Mechner said he began in October 1985 by videotaping his brother to capture
05 Jan 2026 1 min read
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