Baldur's Gate 2 co-lead declined Baldur's Gate 4: 'That would be insanity'
After the runaway success of Baldur's Gate 3, Hasbro sought a follow-up, but Larian passed. The studio had briefly begun work on Baldur's Gate 4 and Swen Vincke said he was "vulnerable" after the BG3 launch, so he initially agreed to pursue a sequel. He and his teams ultimately chose to stop, deciding "We should be looking at how we can do stuff that we get excited about." Hasbro then turned to former Baldur's Gate developers at Archetype Entertainment, including James Ohlen.
Ohlen told the company: "I don't, I would fail, and here's why I would fail." He argued Larian was uniquely positioned to make BG3, having built on tools and lessons from Divinity, and that "Having to compete against Baldur's Gate 3?
baldur's gate, bg3, larian, hasbro, swen vincke, james ohlen, archetype entertainment, divinity, sequel, follow-up