Backrooms director says Valve is a creative inspiration
Backrooms director Kane Parsons has made no secret of how much he likes Valve's games, calling Portal 2 the single "biggest inspiration" for the instant-hit film. He describes the whole house of Steam as a creative touchstone and praises Valve's commitment to artistic intent.
Speaking with Matt Belloni on his show The Town, Parsons says there is "no one path" he tries to emulate, preferring a "desire to take things one step at a time." If he had to distill a creative philosophy, he points to Valve: "The closest comparison that I would call a north star would be the way that Valve conducts themselves with their projects" and, in his words, "don't make it if there's not a meaningful reason motivating it behind the scenes." In its history as game developer, hardware manufacturer, and Steam shepherd, Valve has repeatedly argued the importance of new projects accomplishing something new, with Half-Life: Alyx as a clear example.
backrooms, kane parsons, valve, portal 2, steam, matt belloni, the town, half-life alyx, artistic intent, creative philosophy